I am getting compilation errors in Unity that nonnativekeyboard could not be found.(MRTK3)
I am getting a lot of error messages like this wich prevents compilation: Library\PackageCache\org.mixedrealitytoolkit.uxcore@45c07beda63c\Experimental\NonNativeKeyboard\TMPInputFieldNonNativeKeyboardTrigger.cs(67,42): error CS0103: The name…
Connection between HoloLens 2 and Windows Laptop
I want to develop an app for HoloLens 2 and an app for Windows Laptop. Desired features: HoloLens 2 can scan a QR Code on the Windows Laptop screen and establish a peer to peer connection. (Maybe through WebRTC, I'm not sure.) Windows Laptop can send…
'NonNativeKeyboard' could not be found
URLAccording to the official tutorial configuration project, reported this error, how should I solve it?
About microsoft / HoloLens2ForCV (Further questions)
I used the Stream Recorder app (in HoloLens2ForCV) to capture hand tracking and eye tracking data, and exported data like "XXX_head_hand_eye.csv" But the problem I'm having is that the file I'm exporting contains hundreds of columns of data…
After running the project, I would like to export the saved records to a place where I can access them.
I tried to create an experimental environment with unity that would run on Hololens2. I built a sln file and was able to deploy the project to Hololens2 via visual studio. When I run the project on my computer, after it has been running for a while, when…
Cannot enable Developer Mode on Hololens 2
I'm trying to turn on Developer Mode so that I can run my Unity project on my Hololens. The toggle for Developer Mode isn't grayed out, but when I press it, it does nothing. My Hololens is from an organization, but I confirmed with them that they haven't…
HoloLens2 - integrate custom vision error
Hello, I am having issues with the Integrate Azure Cloud Services to your Unity project on HoloLens 2 tutorial. Specifically, I am having issues getting Exercise - Integrate Azure Custom Vision to work after I deployed my project onto the HoloLens2 with…
Hololens 2 UWP C# App: Issues with Front-Facing Camera at Higher Resolutions (2272x1278) and NV12
I am developing a UWP C# App for the Hololens2. I am trying to access the front facing camera via MediaCapture and MediaFrameReader. So far all is working fine as long as I stick to the resolution of 896x504. As soon as I try to set the resolution to…
Problems when connecting unity and HoleLens.
I'm using unity 2021.3.34f1 to edit a scene that needs to run on hololens2, but I'm having the following problems: In the build setting interface, there is no "target device" field where I can select the "Hololens" option. When…
About microsoft / HoloLens2ForCV
I found a research program resource set provided by microsoft, called HoloLens2ForCV, which is used to collect hand and eye tracking data during the use of Hololens2. However, the data file I exported does not contain the title of the data, so I can't…
Failure on WLT's WorldLockingManager working as a prefab
I followed the guide page and installed WLT core (default version) into my unity project. The project had installed MRTK ahead. While I configured the scene into it, WorldLockingManager could not work as a prefab like what the guide dsiplayed. I wonder…
I wonder how I can release the buttonpin of nearmenu in MRTK automatically when I use it in unity 3D simulation mode
We know there are nearmenus in MRTK that can follow the user or be fixed somewhere in the zone. I want it to work around the sight from the beginning of use, while it is always fixed as default and I have to find it first to release the buttonpin. So is…
How do I use the mouse to simulate eye movements on Unity, and export some eyetracking data from Hololens 2?
Hi, I will be working on an experiment using hololens2. In this experiment, I need to get the eye tracking data of the participant. I have a few questions about this experiment setup: (I'm using Unity2021.3 for this setup) I've done some research and…
please let us know which Assets you used
If you have an example of using RTSP assets, please let us know which Assets you used
Encountering 'String Too Long' Error When Adding Non-English Keywords in Unity's RemoteSpeechProvider
The use of English keywords with holographic remoting and keyword recognition functions smoothly. However, when I attempt to use non-English keywords (e.g., Chinese), an error occurs while adding commands to the remote speech profile. This leads me to…
Can't deploy UWP apps to HoloLens 2
I am trying to deploy a simple 2D UWP XAML app (not a holographic app made with Unity/Unreal) to my HoloLens 2. This used to work, but recently deployment has only worked intermittently, and then stopped working altogether. I have tried deploying…
Is it possible to disable the authorization required when calling the Windows Device Portal REST API for the Hololens?
Is it possible to disable the authorization required when calling the Windows Device Portal REST API for the Hololens? Regarding the curl command I’m using, is there a way to execute it without the authorization? curl --location…
Why doesn’t a QR code appear when I hit “Play” in Unity using the MixedReality-QRCode-Sample project?
I’m trying to implement a feature in HoloLens 2 that scans a QR code and renders a virtual model. I’ve been following the MixedReality-QRCode-Sample project (https://github.com/microsoft/MixedReality-QRCode-Sample) recommended by Wang in this Microsoft…
Is it possible to use voice command with holographic remoting on Hololens2 with MRTK2?
Is it possible to use voice command with holographic remoting on Hololens2 with MRTK2? I am using the MRTK 2.8.3 with OpenXR 1.8.1 in unity 2021.3.26. I tried both Editor Play mode and windows standalone app with Enable Audio but the voice command is…